chore: version inicial del codigo fuente del LMS Estafeta

This commit is contained in:
2026-10-02 20:33:12 -06:00
commit c8bb6b97b9
1572 changed files with 457520 additions and 0 deletions
@@ -0,0 +1,133 @@
/* *
*
* Networkgraph series
*
* (c) 2010-2020 Paweł Fus
*
* License: www.highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
import Chart from '../../Core/Chart/Chart.js';
import H from '../../Core/Globals.js';
import U from '../../Core/Utilities.js';
var addEvent = U.addEvent;
/* eslint-disable no-invalid-this, valid-jsdoc */
H.dragNodesMixin = {
/**
* Mouse down action, initializing drag&drop mode.
*
* @private
* @param {Highcharts.Point} point The point that event occured.
* @param {Highcharts.PointerEventObject} event Browser event, before normalization.
* @return {void}
*/
onMouseDown: function (point, event) {
var normalizedEvent = this.chart.pointer.normalize(event);
point.fixedPosition = {
chartX: normalizedEvent.chartX,
chartY: normalizedEvent.chartY,
plotX: point.plotX,
plotY: point.plotY
};
point.inDragMode = true;
},
/**
* Mouse move action during drag&drop.
*
* @private
*
* @param {global.Event} event Browser event, before normalization.
* @param {Highcharts.Point} point The point that event occured.
*
* @return {void}
*/
onMouseMove: function (point, event) {
if (point.fixedPosition && point.inDragMode) {
var series = this, chart = series.chart, normalizedEvent = chart.pointer.normalize(event), diffX = point.fixedPosition.chartX - normalizedEvent.chartX, diffY = point.fixedPosition.chartY - normalizedEvent.chartY, newPlotX, newPlotY, graphLayoutsLookup = chart.graphLayoutsLookup;
// At least 5px to apply change (avoids simple click):
if (Math.abs(diffX) > 5 || Math.abs(diffY) > 5) {
newPlotX = point.fixedPosition.plotX - diffX;
newPlotY = point.fixedPosition.plotY - diffY;
if (chart.isInsidePlot(newPlotX, newPlotY)) {
point.plotX = newPlotX;
point.plotY = newPlotY;
point.hasDragged = true;
this.redrawHalo(point);
graphLayoutsLookup.forEach(function (layout) {
layout.restartSimulation();
});
}
}
}
},
/**
* Mouse up action, finalizing drag&drop.
*
* @private
* @param {Highcharts.Point} point The point that event occured.
* @return {void}
*/
onMouseUp: function (point, event) {
if (point.fixedPosition && point.hasDragged) {
if (this.layout.enableSimulation) {
this.layout.start();
}
else {
this.chart.redraw();
}
point.inDragMode = point.hasDragged = false;
if (!this.options.fixedDraggable) {
delete point.fixedPosition;
}
}
},
// Draggable mode:
/**
* Redraw halo on mousemove during the drag&drop action.
*
* @private
* @param {Highcharts.Point} point The point that should show halo.
* @return {void}
*/
redrawHalo: function (point) {
if (point && this.halo) {
this.halo.attr({
d: point.haloPath(this.options.states.hover.halo.size)
});
}
}
};
/*
* Draggable mode:
*/
addEvent(Chart, 'load', function () {
var chart = this, mousedownUnbinder, mousemoveUnbinder, mouseupUnbinder;
if (chart.container) {
mousedownUnbinder = addEvent(chart.container, 'mousedown', function (event) {
var point = chart.hoverPoint;
if (point &&
point.series &&
point.series.hasDraggableNodes &&
point.series.options.draggable) {
point.series.onMouseDown(point, event);
mousemoveUnbinder = addEvent(chart.container, 'mousemove', function (e) {
return point &&
point.series &&
point.series.onMouseMove(point, e);
});
mouseupUnbinder = addEvent(chart.container.ownerDocument, 'mouseup', function (e) {
mousemoveUnbinder();
mouseupUnbinder();
return point &&
point.series &&
point.series.onMouseUp(point, e);
});
}
});
}
addEvent(chart, 'destroy', function () {
mousedownUnbinder();
});
});
@@ -0,0 +1,362 @@
/* *
*
* Networkgraph series
*
* (c) 2010-2020 Paweł Fus
*
* License: www.highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
import H from '../../Core/Globals.js';
/* eslint-disable no-invalid-this, valid-jsdoc */
H.networkgraphIntegrations = {
verlet: {
/**
* Attractive force funtion. Can be replaced by API's
* `layoutAlgorithm.attractiveForce`
*
* @private
* @param {number} d current distance between two nodes
* @param {number} k expected distance between two nodes
* @return {number} force
*/
attractiveForceFunction: function (d, k) {
// Used in API:
return (k - d) / d;
},
/**
* Repulsive force funtion. Can be replaced by API's
* `layoutAlgorithm.repulsiveForce`
*
* @private
* @param {number} d current distance between two nodes
* @param {number} k expected distance between two nodes
* @return {number} force
*/
repulsiveForceFunction: function (d, k) {
// Used in API:
return (k - d) / d * (k > d ? 1 : 0); // Force only for close nodes
},
/**
* Barycenter force. Calculate and applys barycenter forces on the
* nodes. Making them closer to the center of their barycenter point.
*
* In Verlet integration, force is applied on a node immidatelly to it's
* `plotX` and `plotY` position.
*
* @private
* @return {void}
*/
barycenter: function () {
var gravitationalConstant = this.options.gravitationalConstant, xFactor = this.barycenter.xFactor, yFactor = this.barycenter.yFactor;
// To consider:
xFactor = (xFactor - (this.box.left + this.box.width) / 2) *
gravitationalConstant;
yFactor = (yFactor - (this.box.top + this.box.height) / 2) *
gravitationalConstant;
this.nodes.forEach(function (node) {
if (!node.fixedPosition) {
node.plotX -=
xFactor / node.mass / node.degree;
node.plotY -=
yFactor / node.mass / node.degree;
}
});
},
/**
* Repulsive force.
*
* In Verlet integration, force is applied on a node immidatelly to it's
* `plotX` and `plotY` position.
*
* @private
* @param {Highcharts.Point} node
* Node that should be translated by force.
* @param {number} force
* Force calcualated in `repulsiveForceFunction`
* @param {Highcharts.PositionObject} distance
* Distance between two nodes e.g. `{x, y}`
* @return {void}
*/
repulsive: function (node, force, distanceXY) {
var factor = force * this.diffTemperature / node.mass / node.degree;
if (!node.fixedPosition) {
node.plotX += distanceXY.x * factor;
node.plotY += distanceXY.y * factor;
}
},
/**
* Attractive force.
*
* In Verlet integration, force is applied on a node immidatelly to it's
* `plotX` and `plotY` position.
*
* @private
* @param {Highcharts.Point} link
* Link that connects two nodes
* @param {number} force
* Force calcualated in `repulsiveForceFunction`
* @param {Highcharts.PositionObject} distance
* Distance between two nodes e.g. `{x, y}`
* @return {void}
*/
attractive: function (link, force, distanceXY) {
var massFactor = link.getMass(), translatedX = -distanceXY.x * force * this.diffTemperature, translatedY = -distanceXY.y * force * this.diffTemperature;
if (!link.fromNode.fixedPosition) {
link.fromNode.plotX -=
translatedX * massFactor.fromNode / link.fromNode.degree;
link.fromNode.plotY -=
translatedY * massFactor.fromNode / link.fromNode.degree;
}
if (!link.toNode.fixedPosition) {
link.toNode.plotX +=
translatedX * massFactor.toNode / link.toNode.degree;
link.toNode.plotY +=
translatedY * massFactor.toNode / link.toNode.degree;
}
},
/**
* Integration method.
*
* In Verlet integration, forces are applied on node immidatelly to it's
* `plotX` and `plotY` position.
*
* Verlet without velocity:
*
* x(n+1) = 2 * x(n) - x(n-1) + A(T) * deltaT ^ 2
*
* where:
* - x(n+1) - new position
* - x(n) - current position
* - x(n-1) - previous position
*
* Assuming A(t) = 0 (no acceleration) and (deltaT = 1) we get:
*
* x(n+1) = x(n) + (x(n) - x(n-1))
*
* where:
* - (x(n) - x(n-1)) - position change
*
* TO DO:
* Consider Verlet with velocity to support additional
* forces. Or even Time-Corrected Verlet by Jonathan
* "lonesock" Dummer
*
* @private
* @param {Highcharts.NetworkgraphLayout} layout layout object
* @param {Highcharts.Point} node node that should be translated
* @return {void}
*/
integrate: function (layout, node) {
var friction = -layout.options.friction, maxSpeed = layout.options.maxSpeed, prevX = node.prevX, prevY = node.prevY,
// Apply friciton:
diffX = ((node.plotX + node.dispX -
prevX) * friction), diffY = ((node.plotY + node.dispY -
prevY) * friction), abs = Math.abs, signX = abs(diffX) / (diffX || 1), // need to deal with 0
signY = abs(diffY) / (diffY || 1);
// Apply max speed:
diffX = signX * Math.min(maxSpeed, Math.abs(diffX));
diffY = signY * Math.min(maxSpeed, Math.abs(diffY));
// Store for the next iteration:
node.prevX = node.plotX + node.dispX;
node.prevY = node.plotY + node.dispY;
// Update positions:
node.plotX += diffX;
node.plotY += diffY;
node.temperature = layout.vectorLength({
x: diffX,
y: diffY
});
},
/**
* Estiamte the best possible distance between two nodes, making graph
* readable.
*
* @private
* @param {Highcharts.NetworkgraphLayout} layout layout object
* @return {number}
*/
getK: function (layout) {
return Math.pow(layout.box.width * layout.box.height / layout.nodes.length, 0.5);
}
},
euler: {
/**
* Attractive force funtion. Can be replaced by API's
* `layoutAlgorithm.attractiveForce`
*
* Other forces that can be used:
*
* basic, not recommended:
* `function (d, k) { return d / k }`
*
* @private
* @param {number} d current distance between two nodes
* @param {number} k expected distance between two nodes
* @return {number} force
*/
attractiveForceFunction: function (d, k) {
return d * d / k;
},
/**
* Repulsive force funtion. Can be replaced by API's
* `layoutAlgorithm.repulsiveForce`.
*
* Other forces that can be used:
*
* basic, not recommended:
* `function (d, k) { return k / d }`
*
* standard:
* `function (d, k) { return k * k / d }`
*
* grid-variant:
* `function (d, k) { return k * k / d * (2 * k - d > 0 ? 1 : 0) }`
*
* @private
* @param {number} d current distance between two nodes
* @param {number} k expected distance between two nodes
* @return {number} force
*/
repulsiveForceFunction: function (d, k) {
return k * k / d;
},
/**
* Barycenter force. Calculate and applys barycenter forces on the
* nodes. Making them closer to the center of their barycenter point.
*
* In Euler integration, force is stored in a node, not changing it's
* position. Later, in `integrate()` forces are applied on nodes.
*
* @private
* @return {void}
*/
barycenter: function () {
var gravitationalConstant = this.options.gravitationalConstant, xFactor = this.barycenter.xFactor, yFactor = this.barycenter.yFactor;
this.nodes.forEach(function (node) {
if (!node.fixedPosition) {
var degree = node.getDegree(), phi = degree * (1 + degree / 2);
node.dispX += ((xFactor - node.plotX) *
gravitationalConstant *
phi / node.degree);
node.dispY += ((yFactor - node.plotY) *
gravitationalConstant *
phi / node.degree);
}
});
},
/**
* Repulsive force.
*
* @private
* @param {Highcharts.Point} node
* Node that should be translated by force.
* @param {number} force
* Force calcualated in `repulsiveForceFunction`
* @param {Highcharts.PositionObject} distanceXY
* Distance between two nodes e.g. `{x, y}`
* @return {void}
*/
repulsive: function (node, force, distanceXY, distanceR) {
node.dispX +=
(distanceXY.x / distanceR) * force / node.degree;
node.dispY +=
(distanceXY.y / distanceR) * force / node.degree;
},
/**
* Attractive force.
*
* In Euler integration, force is stored in a node, not changing it's
* position. Later, in `integrate()` forces are applied on nodes.
*
* @private
* @param {Highcharts.Point} link
* Link that connects two nodes
* @param {number} force
* Force calcualated in `repulsiveForceFunction`
* @param {Highcharts.PositionObject} distanceXY
* Distance between two nodes e.g. `{x, y}`
* @param {number} distanceR
* @return {void}
*/
attractive: function (link, force, distanceXY, distanceR) {
var massFactor = link.getMass(), translatedX = (distanceXY.x / distanceR) * force, translatedY = (distanceXY.y / distanceR) * force;
if (!link.fromNode.fixedPosition) {
link.fromNode.dispX -=
translatedX * massFactor.fromNode / link.fromNode.degree;
link.fromNode.dispY -=
translatedY * massFactor.fromNode / link.fromNode.degree;
}
if (!link.toNode.fixedPosition) {
link.toNode.dispX +=
translatedX * massFactor.toNode / link.toNode.degree;
link.toNode.dispY +=
translatedY * massFactor.toNode / link.toNode.degree;
}
},
/**
* Integration method.
*
* In Euler integration, force were stored in a node, not changing it's
* position. Now, in the integrator method, we apply changes.
*
* Euler:
*
* Basic form: `x(n+1) = x(n) + v(n)`
*
* With Rengoild-Fruchterman we get:
* `x(n+1) = x(n) + v(n) / length(v(n)) * min(v(n), temperature(n))`
* where:
* - `x(n+1)`: next position
* - `x(n)`: current position
* - `v(n)`: velocity (comes from net force)
* - `temperature(n)`: current temperature
*
* Known issues:
* Oscillations when force vector has the same magnitude but opposite
* direction in the next step. Potentially solved by decreasing force by
* `v * (1 / node.degree)`
*
* Note:
* Actually `min(v(n), temperature(n))` replaces simulated annealing.
*
* @private
* @param {Highcharts.NetworkgraphLayout} layout
* Layout object
* @param {Highcharts.Point} node
* Node that should be translated
* @return {void}
*/
integrate: function (layout, node) {
var distanceR;
node.dispX +=
node.dispX * layout.options.friction;
node.dispY +=
node.dispY * layout.options.friction;
distanceR = node.temperature = layout.vectorLength({
x: node.dispX,
y: node.dispY
});
if (distanceR !== 0) {
node.plotX += (node.dispX / distanceR *
Math.min(Math.abs(node.dispX), layout.temperature));
node.plotY += (node.dispY / distanceR *
Math.min(Math.abs(node.dispY), layout.temperature));
}
},
/**
* Estiamte the best possible distance between two nodes, making graph
* readable.
*
* @private
* @param {object} layout layout object
* @return {number}
*/
getK: function (layout) {
return Math.pow(layout.box.width * layout.box.height / layout.nodes.length, 0.3);
}
}
};
@@ -0,0 +1,553 @@
/* *
*
* Networkgraph series
*
* (c) 2010-2020 Paweł Fus
*
* License: www.highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
import Chart from '../../Core/Chart/Chart.js';
import H from '../../Core/Globals.js';
import U from '../../Core/Utilities.js';
var addEvent = U.addEvent, clamp = U.clamp, defined = U.defined, extend = U.extend, isFunction = U.isFunction, pick = U.pick, setAnimation = U.setAnimation;
import './Integrations.js';
import './QuadTree.js';
/* eslint-disable no-invalid-this, valid-jsdoc */
H.layouts = {
'reingold-fruchterman': function () {
}
};
extend(
/**
* Reingold-Fruchterman algorithm from
* "Graph Drawing by Force-directed Placement" paper.
* @private
*/
H.layouts['reingold-fruchterman'].prototype, {
init: function (options) {
this.options = options;
this.nodes = [];
this.links = [];
this.series = [];
this.box = {
x: 0,
y: 0,
width: 0,
height: 0
};
this.setInitialRendering(true);
this.integration =
H.networkgraphIntegrations[options.integration];
this.enableSimulation = options.enableSimulation;
this.attractiveForce = pick(options.attractiveForce, this.integration.attractiveForceFunction);
this.repulsiveForce = pick(options.repulsiveForce, this.integration.repulsiveForceFunction);
this.approximation = options.approximation;
},
updateSimulation: function (enable) {
this.enableSimulation = pick(enable, this.options.enableSimulation);
},
start: function () {
var layout = this, series = this.series, options = this.options;
layout.currentStep = 0;
layout.forces = series[0] && series[0].forces || [];
layout.chart = series[0] && series[0].chart;
if (layout.initialRendering) {
layout.initPositions();
// Render elements in initial positions:
series.forEach(function (s) {
s.finishedAnimating = true; // #13169
s.render();
});
}
layout.setK();
layout.resetSimulation(options);
if (layout.enableSimulation) {
layout.step();
}
},
step: function () {
var layout = this, series = this.series, options = this.options;
// Algorithm:
layout.currentStep++;
if (layout.approximation === 'barnes-hut') {
layout.createQuadTree();
layout.quadTree.calculateMassAndCenter();
}
layout.forces.forEach(function (forceName) {
layout[forceName + 'Forces'](layout.temperature);
});
// Limit to the plotting area and cool down:
layout.applyLimits(layout.temperature);
// Cool down the system:
layout.temperature = layout.coolDown(layout.startTemperature, layout.diffTemperature, layout.currentStep);
layout.prevSystemTemperature = layout.systemTemperature;
layout.systemTemperature = layout.getSystemTemperature();
if (layout.enableSimulation) {
series.forEach(function (s) {
// Chart could be destroyed during the simulation
if (s.chart) {
s.render();
}
});
if (layout.maxIterations-- &&
isFinite(layout.temperature) &&
!layout.isStable()) {
if (layout.simulation) {
H.win.cancelAnimationFrame(layout.simulation);
}
layout.simulation = H.win.requestAnimationFrame(function () {
layout.step();
});
}
else {
layout.simulation = false;
}
}
},
stop: function () {
if (this.simulation) {
H.win.cancelAnimationFrame(this.simulation);
}
},
setArea: function (x, y, w, h) {
this.box = {
left: x,
top: y,
width: w,
height: h
};
},
setK: function () {
// Optimal distance between nodes,
// available space around the node:
this.k = this.options.linkLength || this.integration.getK(this);
},
addElementsToCollection: function (elements, collection) {
elements.forEach(function (elem) {
if (collection.indexOf(elem) === -1) {
collection.push(elem);
}
});
},
removeElementFromCollection: function (element, collection) {
var index = collection.indexOf(element);
if (index !== -1) {
collection.splice(index, 1);
}
},
clear: function () {
this.nodes.length = 0;
this.links.length = 0;
this.series.length = 0;
this.resetSimulation();
},
resetSimulation: function () {
this.forcedStop = false;
this.systemTemperature = 0;
this.setMaxIterations();
this.setTemperature();
this.setDiffTemperature();
},
restartSimulation: function () {
if (!this.simulation) {
// When dragging nodes, we don't need to calculate
// initial positions and rendering nodes:
this.setInitialRendering(false);
// Start new simulation:
if (!this.enableSimulation) {
// Run only one iteration to speed things up:
this.setMaxIterations(1);
}
else {
this.start();
}
if (this.chart) {
this.chart.redraw();
}
// Restore defaults:
this.setInitialRendering(true);
}
else {
// Extend current simulation:
this.resetSimulation();
}
},
setMaxIterations: function (maxIterations) {
this.maxIterations = pick(maxIterations, this.options.maxIterations);
},
setTemperature: function () {
this.temperature = this.startTemperature =
Math.sqrt(this.nodes.length);
},
setDiffTemperature: function () {
this.diffTemperature = this.startTemperature /
(this.options.maxIterations + 1);
},
setInitialRendering: function (enable) {
this.initialRendering = enable;
},
createQuadTree: function () {
this.quadTree = new H.QuadTree(this.box.left, this.box.top, this.box.width, this.box.height);
this.quadTree.insertNodes(this.nodes);
},
initPositions: function () {
var initialPositions = this.options.initialPositions;
if (isFunction(initialPositions)) {
initialPositions.call(this);
this.nodes.forEach(function (node) {
if (!defined(node.prevX)) {
node.prevX = node.plotX;
}
if (!defined(node.prevY)) {
node.prevY = node.plotY;
}
node.dispX = 0;
node.dispY = 0;
});
}
else if (initialPositions === 'circle') {
this.setCircularPositions();
}
else {
this.setRandomPositions();
}
},
setCircularPositions: function () {
var box = this.box, nodes = this.nodes, nodesLength = nodes.length + 1, angle = 2 * Math.PI / nodesLength, rootNodes = nodes.filter(function (node) {
return node.linksTo.length === 0;
}), sortedNodes = [], visitedNodes = {}, radius = this.options.initialPositionRadius;
/**
* @private
*/
function addToNodes(node) {
node.linksFrom.forEach(function (link) {
if (!visitedNodes[link.toNode.id]) {
visitedNodes[link.toNode.id] = true;
sortedNodes.push(link.toNode);
addToNodes(link.toNode);
}
});
}
// Start with identified root nodes an sort the nodes by their
// hierarchy. In trees, this ensures that branches don't cross
// eachother.
rootNodes.forEach(function (rootNode) {
sortedNodes.push(rootNode);
addToNodes(rootNode);
});
// Cyclic tree, no root node found
if (!sortedNodes.length) {
sortedNodes = nodes;
// Dangling, cyclic trees
}
else {
nodes.forEach(function (node) {
if (sortedNodes.indexOf(node) === -1) {
sortedNodes.push(node);
}
});
}
// Initial positions are laid out along a small circle, appearing
// as a cluster in the middle
sortedNodes.forEach(function (node, index) {
node.plotX = node.prevX = pick(node.plotX, box.width / 2 + radius * Math.cos(index * angle));
node.plotY = node.prevY = pick(node.plotY, box.height / 2 + radius * Math.sin(index * angle));
node.dispX = 0;
node.dispY = 0;
});
},
setRandomPositions: function () {
var box = this.box, nodes = this.nodes, nodesLength = nodes.length + 1;
/**
* Return a repeatable, quasi-random number based on an integer
* input. For the initial positions
* @private
*/
function unrandom(n) {
var rand = n * n / Math.PI;
rand = rand - Math.floor(rand);
return rand;
}
// Initial positions:
nodes.forEach(function (node, index) {
node.plotX = node.prevX = pick(node.plotX, box.width * unrandom(index));
node.plotY = node.prevY = pick(node.plotY, box.height * unrandom(nodesLength + index));
node.dispX = 0;
node.dispY = 0;
});
},
force: function (name) {
this.integration[name].apply(this, Array.prototype.slice.call(arguments, 1));
},
barycenterForces: function () {
this.getBarycenter();
this.force('barycenter');
},
getBarycenter: function () {
var systemMass = 0, cx = 0, cy = 0;
this.nodes.forEach(function (node) {
cx += node.plotX * node.mass;
cy += node.plotY * node.mass;
systemMass += node.mass;
});
this.barycenter = {
x: cx,
y: cy,
xFactor: cx / systemMass,
yFactor: cy / systemMass
};
return this.barycenter;
},
barnesHutApproximation: function (node, quadNode) {
var layout = this, distanceXY = layout.getDistXY(node, quadNode), distanceR = layout.vectorLength(distanceXY), goDeeper, force;
if (node !== quadNode && distanceR !== 0) {
if (quadNode.isInternal) {
// Internal node:
if (quadNode.boxSize / distanceR <
layout.options.theta &&
distanceR !== 0) {
// Treat as an external node:
force = layout.repulsiveForce(distanceR, layout.k);
layout.force('repulsive', node, force * quadNode.mass, distanceXY, distanceR);
goDeeper = false;
}
else {
// Go deeper:
goDeeper = true;
}
}
else {
// External node, direct force:
force = layout.repulsiveForce(distanceR, layout.k);
layout.force('repulsive', node, force * quadNode.mass, distanceXY, distanceR);
}
}
return goDeeper;
},
repulsiveForces: function () {
var layout = this;
if (layout.approximation === 'barnes-hut') {
layout.nodes.forEach(function (node) {
layout.quadTree.visitNodeRecursive(null, function (quadNode) {
return layout.barnesHutApproximation(node, quadNode);
});
});
}
else {
layout.nodes.forEach(function (node) {
layout.nodes.forEach(function (repNode) {
var force, distanceR, distanceXY;
if (
// Node can not repulse itself:
node !== repNode &&
// Only close nodes affect each other:
// layout.getDistR(node, repNode) < 2 * k &&
// Not dragged:
!node.fixedPosition) {
distanceXY = layout.getDistXY(node, repNode);
distanceR = layout.vectorLength(distanceXY);
if (distanceR !== 0) {
force = layout.repulsiveForce(distanceR, layout.k);
layout.force('repulsive', node, force * repNode.mass, distanceXY, distanceR);
}
}
});
});
}
},
attractiveForces: function () {
var layout = this, distanceXY, distanceR, force;
layout.links.forEach(function (link) {
if (link.fromNode && link.toNode) {
distanceXY = layout.getDistXY(link.fromNode, link.toNode);
distanceR = layout.vectorLength(distanceXY);
if (distanceR !== 0) {
force = layout.attractiveForce(distanceR, layout.k);
layout.force('attractive', link, force, distanceXY, distanceR);
}
}
});
},
applyLimits: function () {
var layout = this, nodes = layout.nodes;
nodes.forEach(function (node) {
if (node.fixedPosition) {
return;
}
layout.integration.integrate(layout, node);
layout.applyLimitBox(node, layout.box);
// Reset displacement:
node.dispX = 0;
node.dispY = 0;
});
},
/**
* External box that nodes should fall. When hitting an edge, node
* should stop or bounce.
* @private
*/
applyLimitBox: function (node, box) {
var radius = node.radius;
/*
TO DO: Consider elastic collision instead of stopping.
o' means end position when hitting plotting area edge:
- "inelastic":
o
\
______
| o'
| \
| \
- "elastic"/"bounced":
o
\
______
| ^
| / \
|o' \
Euler sample:
if (plotX < 0) {
plotX = 0;
dispX *= -1;
}
if (plotX > box.width) {
plotX = box.width;
dispX *= -1;
}
*/
// Limit X-coordinates:
node.plotX = clamp(node.plotX, box.left + radius, box.width - radius);
// Limit Y-coordinates:
node.plotY = clamp(node.plotY, box.top + radius, box.height - radius);
},
/**
* From "A comparison of simulated annealing cooling strategies" by
* Nourani and Andresen work.
* @private
*/
coolDown: function (temperature, temperatureStep, currentStep) {
// Logarithmic:
/*
return Math.sqrt(this.nodes.length) -
Math.log(
currentStep * layout.diffTemperature
);
*/
// Exponential:
/*
var alpha = 0.1;
layout.temperature = Math.sqrt(layout.nodes.length) *
Math.pow(alpha, layout.diffTemperature);
*/
// Linear:
return temperature - temperatureStep * currentStep;
},
isStable: function () {
return Math.abs(this.systemTemperature -
this.prevSystemTemperature) < 0.00001 || this.temperature <= 0;
},
getSystemTemperature: function () {
return this.nodes.reduce(function (value, node) {
return value + node.temperature;
}, 0);
},
vectorLength: function (vector) {
return Math.sqrt(vector.x * vector.x + vector.y * vector.y);
},
getDistR: function (nodeA, nodeB) {
var distance = this.getDistXY(nodeA, nodeB);
return this.vectorLength(distance);
},
getDistXY: function (nodeA, nodeB) {
var xDist = nodeA.plotX - nodeB.plotX, yDist = nodeA.plotY - nodeB.plotY;
return {
x: xDist,
y: yDist,
absX: Math.abs(xDist),
absY: Math.abs(yDist)
};
}
});
/* ************************************************************************** *
* Multiple series support:
* ************************************************************************** */
// Clear previous layouts
addEvent(Chart, 'predraw', function () {
if (this.graphLayoutsLookup) {
this.graphLayoutsLookup.forEach(function (layout) {
layout.stop();
});
}
});
addEvent(Chart, 'render', function () {
var systemsStable, afterRender = false;
/**
* @private
*/
function layoutStep(layout) {
if (layout.maxIterations-- &&
isFinite(layout.temperature) &&
!layout.isStable() &&
!layout.enableSimulation) {
// Hook similar to build-in addEvent, but instead of
// creating whole events logic, use just a function.
// It's faster which is important for rAF code.
// Used e.g. in packed-bubble series for bubble radius
// calculations
if (layout.beforeStep) {
layout.beforeStep();
}
layout.step();
systemsStable = false;
afterRender = true;
}
}
if (this.graphLayoutsLookup) {
setAnimation(false, this);
// Start simulation
this.graphLayoutsLookup.forEach(function (layout) {
layout.start();
});
// Just one sync step, to run different layouts similar to
// async mode.
while (!systemsStable) {
systemsStable = true;
this.graphLayoutsLookup.forEach(layoutStep);
}
if (afterRender) {
this.series.forEach(function (s) {
if (s && s.layout) {
s.render();
}
});
}
}
});
// disable simulation before print if enabled
addEvent(Chart, 'beforePrint', function () {
if (this.graphLayoutsLookup) {
this.graphLayoutsLookup.forEach(function (layout) {
layout.updateSimulation(false);
});
this.redraw();
}
});
// re-enable simulation after print
addEvent(Chart, 'afterPrint', function () {
if (this.graphLayoutsLookup) {
this.graphLayoutsLookup.forEach(function (layout) {
// return to default simulation
layout.updateSimulation();
});
}
this.redraw();
});
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,354 @@
/* *
*
* Networkgraph series
*
* (c) 2010-2020 Paweł Fus
*
* License: www.highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
import H from '../../Core/Globals.js';
import U from '../../Core/Utilities.js';
var extend = U.extend;
/* eslint-disable no-invalid-this, valid-jsdoc */
/**
* The QuadTree node class. Used in Networkgraph chart as a base for Barnes-Hut
* approximation.
*
* @private
* @class
* @name Highcharts.QuadTreeNode
*
* @param {Highcharts.Dictionary<number>} box Available space for the node
*/
var QuadTreeNode = H.QuadTreeNode = function (box) {
/**
* Read only. The available space for node.
*
* @name Highcharts.QuadTreeNode#box
* @type {Highcharts.Dictionary<number>}
*/
this.box = box;
/**
* Read only. The minium of width and height values.
*
* @name Highcharts.QuadTreeNode#boxSize
* @type {number}
*/
this.boxSize = Math.min(box.width, box.height);
/**
* Read only. Array of subnodes. Empty if QuadTreeNode has just one Point.
* When added another Point to this QuadTreeNode, array is filled with four
* subnodes.
*
* @name Highcharts.QuadTreeNode#nodes
* @type {Array<Highcharts.QuadTreeNode>}
*/
this.nodes = [];
/**
* Read only. Flag to determine if QuadTreeNode is internal (and has
* subnodes with mass and central position) or external (bound to Point).
*
* @name Highcharts.QuadTreeNode#isInternal
* @type {boolean}
*/
this.isInternal = false;
/**
* Read only. If QuadTreeNode is an external node, Point is stored in
* `this.body`.
*
* @name Highcharts.QuadTreeNode#body
* @type {boolean|Highcharts.Point}
*/
this.body = false;
/**
* Read only. Internal nodes when created are empty to reserve the space. If
* Point is added to this QuadTreeNode, QuadTreeNode is no longer empty.
*
* @name Highcharts.QuadTreeNode#isEmpty
* @type {boolean}
*/
this.isEmpty = true;
};
extend(QuadTreeNode.prototype,
/** @lends Highcharts.QuadTreeNode.prototype */
{
/**
* Insert recursively point(node) into the QuadTree. If the given
* quadrant is already occupied, divide it into smaller quadrants.
*
* @param {Highcharts.Point} point
* Point/node to be inserted
* @param {number} depth
* Max depth of the QuadTree
*/
insert: function (point, depth) {
var newQuadTreeNode;
if (this.isInternal) {
// Internal node:
this.nodes[this.getBoxPosition(point)].insert(point, depth - 1);
}
else {
this.isEmpty = false;
if (!this.body) {
// First body in a quadrant:
this.isInternal = false;
this.body = point;
}
else {
if (depth) {
// Every other body in a quadrant:
this.isInternal = true;
this.divideBox();
// Reinsert main body only once:
if (this.body !== true) {
this.nodes[this.getBoxPosition(this.body)]
.insert(this.body, depth - 1);
this.body = true;
}
// Add second body:
this.nodes[this.getBoxPosition(point)]
.insert(point, depth - 1);
}
else {
// We are below max allowed depth. That means either:
// - really huge number of points
// - falling two points into exactly the same position
// In this case, create another node in the QuadTree.
//
// Alternatively we could add some noise to the
// position, but that could result in different
// rendered chart in exporting.
newQuadTreeNode = new QuadTreeNode({
top: point.plotX,
left: point.plotY,
// Width/height below 1px
width: 0.1,
height: 0.1
});
newQuadTreeNode.body = point;
newQuadTreeNode.isInternal = false;
this.nodes.push(newQuadTreeNode);
}
}
}
},
/**
* Each quad node requires it's mass and center position. That mass and
* position is used to imitate real node in the layout by approximation.
*/
updateMassAndCenter: function () {
var mass = 0, plotX = 0, plotY = 0;
if (this.isInternal) {
// Calcualte weightened mass of the quad node:
this.nodes.forEach(function (pointMass) {
if (!pointMass.isEmpty) {
mass += pointMass.mass;
plotX +=
pointMass.plotX * pointMass.mass;
plotY +=
pointMass.plotY * pointMass.mass;
}
});
plotX /= mass;
plotY /= mass;
}
else if (this.body) {
// Just one node, use coordinates directly:
mass = this.body.mass;
plotX = this.body.plotX;
plotY = this.body.plotY;
}
// Store details:
this.mass = mass;
this.plotX = plotX;
this.plotY = plotY;
},
/**
* When inserting another node into the box, that already hove one node,
* divide the available space into another four quadrants.
*
* Indexes of quadrants are:
* ```
* ------------- -------------
* | | | | |
* | | | 0 | 1 |
* | | divide() | | |
* | 1 | -----------> -------------
* | | | | |
* | | | 3 | 2 |
* | | | | |
* ------------- -------------
* ```
*/
divideBox: function () {
var halfWidth = this.box.width / 2, halfHeight = this.box.height / 2;
// Top left
this.nodes[0] = new QuadTreeNode({
left: this.box.left,
top: this.box.top,
width: halfWidth,
height: halfHeight
});
// Top right
this.nodes[1] = new QuadTreeNode({
left: this.box.left + halfWidth,
top: this.box.top,
width: halfWidth,
height: halfHeight
});
// Bottom right
this.nodes[2] = new QuadTreeNode({
left: this.box.left + halfWidth,
top: this.box.top + halfHeight,
width: halfWidth,
height: halfHeight
});
// Bottom left
this.nodes[3] = new QuadTreeNode({
left: this.box.left,
top: this.box.top + halfHeight,
width: halfWidth,
height: halfHeight
});
},
/**
* Determine which of the quadrants should be used when placing node in
* the QuadTree. Returned index is always in range `< 0 , 3 >`.
*
* @param {Highcharts.Point} point
* @return {number}
*/
getBoxPosition: function (point) {
var left = point.plotX < this.box.left + this.box.width / 2, top = point.plotY < this.box.top + this.box.height / 2, index;
if (left) {
if (top) {
// Top left
index = 0;
}
else {
// Bottom left
index = 3;
}
}
else {
if (top) {
// Top right
index = 1;
}
else {
// Bottom right
index = 2;
}
}
return index;
}
});
/**
* The QuadTree class. Used in Networkgraph chart as a base for Barnes-Hut
* approximation.
*
* @private
* @class
* @name Highcharts.QuadTree
*
* @param {number} x left position of the plotting area
* @param {number} y top position of the plotting area
* @param {number} width width of the plotting area
* @param {number} height height of the plotting area
*/
var QuadTree = H.QuadTree = function (x, y, width, height) {
// Boundary rectangle:
this.box = {
left: x,
top: y,
width: width,
height: height
};
this.maxDepth = 25;
this.root = new QuadTreeNode(this.box, '0');
this.root.isInternal = true;
this.root.isRoot = true;
this.root.divideBox();
};
extend(QuadTree.prototype,
/** @lends Highcharts.QuadTree.prototype */
{
/**
* Insert nodes into the QuadTree
*
* @param {Array<Highcharts.Point>} points
*/
insertNodes: function (points) {
points.forEach(function (point) {
this.root.insert(point, this.maxDepth);
}, this);
},
/**
* Depfth first treversal (DFS). Using `before` and `after` callbacks,
* we can get two results: preorder and postorder traversals, reminder:
*
* ```
* (a)
* / \
* (b) (c)
* / \
* (d) (e)
* ```
*
* DFS (preorder): `a -> b -> d -> e -> c`
*
* DFS (postorder): `d -> e -> b -> c -> a`
*
* @param {Highcharts.QuadTreeNode|null} node
* @param {Function} [beforeCallback] function to be called before
* visiting children nodes
* @param {Function} [afterCallback] function to be called after
* visiting children nodes
*/
visitNodeRecursive: function (node, beforeCallback, afterCallback) {
var goFurther;
if (!node) {
node = this.root;
}
if (node === this.root && beforeCallback) {
goFurther = beforeCallback(node);
}
if (goFurther === false) {
return;
}
node.nodes.forEach(function (qtNode) {
if (qtNode.isInternal) {
if (beforeCallback) {
goFurther = beforeCallback(qtNode);
}
if (goFurther === false) {
return;
}
this.visitNodeRecursive(qtNode, beforeCallback, afterCallback);
}
else if (qtNode.body) {
if (beforeCallback) {
beforeCallback(qtNode.body);
}
}
if (afterCallback) {
afterCallback(qtNode);
}
}, this);
if (node === this.root && afterCallback) {
afterCallback(node);
}
},
/**
* Calculate mass of the each QuadNode in the tree.
*/
calculateMassAndCenter: function () {
this.visitNodeRecursive(null, null, function (node) {
node.updateMassAndCenter();
});
}
});